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Moreover, a lot of the content is actually player-driven as we keep a close eye on players’ feedback and suggestions. They appreciated the fact we integrated a new type of car and designed an in-game championship, similar to the real one. Otherwise, it would mean the game would get stale.įor example, one of our latest updates introducing for the first time a McLaren race car, has been unanimously praised by the community. Our community usually appreciates the significant updates when new content or functionalities come along. How have significant updates been responded to by players?
#ASPHALT 8 PC GAME ONLINE UPDATE#
Other considerations like keeping it under 2GB and making each update run on an astronomical number of devices are imperative. With the abundance of devices and OS, and with such a big community, it’s a domain we are being challenged with every day.Ĭreating new content for a game like this is a huge challenge given the visuals, and making the game look stunning is only part of this task. However, it remains quite a complex task for mobile developers.
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How important do you consider customer support and updates to be? Is creating new content made harder by the still-impressive 3D visuals?Ĭustomer support is key in order to provide the smoothest experience possible to our players. The game keeps amazing us with encouraging figures year over year.Īs you point out, Asphalt 8 is a very mature game right now that players can enjoy to a bigger extent compared to when it launched, and this is driving the game to a very healthy stage. Over time, Asphalt 8 has become a service that anyone can play, and we are really proud that the game is now a living and evolving entity. We are really proud that Asphalt 8 is now a living and evolving entity. We expected the game to be successful, but it clearly went above our wildest expectations! Ignacio Marin: Asphalt 8 has been, and remains, a beast in terms of performance. : With Asphalt 8: Airborne now close to four years old, how do you reflect on its performance - from launch to the mature title it is now? In this entry, we speak to Ignacio Marin, Senior Game Producer on Gameloft's 2013 racing title Asphalt 8: Airborne. In an attempt to find out, this regular feature will talk to the developers behind maturing live games about their experience so far.
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has long been investigating the Making Of notable games soon after their launch, but what happens long after a game is released? These are games-as-a-service that require constant operation and updating, often over a period of several years. These aren't boxed products released onto shop shelves, never to be worked on again. It's often said in the world of free-to-play development that launching a game is the beginning, not the end.